tag:blogger.com,1999:blog-1210373310486731809.post2556146495801360338..comments2024-03-26T01:02:03.579-07:00Comments on All Dead Generations: A Fistful of CrystalsUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1210373310486731809.post-17721207890643538372023-04-12T11:22:59.097-07:002023-04-12T11:22:59.097-07:00If you are on Discord you can! I regular post sess...If you are on Discord you can! I regular post sessions on the NSR discord and it's an open table. <br /><br />Derek one of my regular players is publishing these very good play reports - quite perceptive about my design process as well.<br />https://widdershinswanderings.bearblog.dev/hinterlands-of-empire-session-1/Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-1210373310486731809.post-2600545417386115102023-02-02T16:41:06.553-08:002023-02-02T16:41:06.553-08:00Oh man, I wanna play!Oh man, I wanna play!Billy Longinohttps://www.blogger.com/profile/07544023934311537486noreply@blogger.comtag:blogger.com,1999:blog-1210373310486731809.post-12011554720406643642023-01-25T08:42:57.016-08:002023-01-25T08:42:57.016-08:00I do not consider the PC stats. The difficulty is...I do not consider the PC stats. The difficulty is generally something I write beforehand in my notes. As noted in the doc, most tasks don't require a roll: climbing a wall or a tree is just done. Trick dangerous tasks require a roll.<br /><br />Let's take an example here of a door. Forcing a door loudly requires 3D6 vs. STR (rather then the 1-2 on a D6 - we'll get to that). Forcing a door quietly (no additional encounter roll beyond the turn a 4D6 - still easy for someone with a high STR). On failure you'd have to roll again and/or it would make a lot of noise depending on the door. <br /><br />Picking the lock would be harder (because I want a skill involved) - maybe 6d6 for a regular lock? Of course the skilled character subtracts 1 or 2 D6 and can decide between two stats to roll under. <br /><br />So it's subjective, but largely designed in at the adventure design level (as are most things) and so it fluctuates at least to some degree with the difficulty I want to put in the adventure/expected PC level. Of course the fiction also justifies the difficulty (e.g. The lock is magic or the door is iron). Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-1210373310486731809.post-54282005314539903972023-01-24T02:41:07.418-08:002023-01-24T02:41:07.418-08:00Great content. I really love the equipment lists! ...Great content. I really love the equipment lists! They speed up character creation and add give a great intro in a non-boring way.<br /><br />I'd be very interisted in hearing (reading?) your thoughts about the 3-8d6 cheks, specifically how you decide on difficulty, for example do you consider the attribuete score of the character?Sunbatherhttps://www.blogger.com/profile/11919547877033421918noreply@blogger.comtag:blogger.com,1999:blog-1210373310486731809.post-50749212541993444182022-12-30T09:30:45.896-08:002022-12-30T09:30:45.896-08:00Your house rules look excellent. I've only ski...Your house rules look excellent. I've only skimmed them so far, but the weapon qualities ("overpowering", "unpredictable" etc.) and the various combat options (e.g. fighting defensively) are creative and well-thought out (and restrained -- the mark of an experienced designer / DM). Very nice! Keep up the good work & a Happy New Year to you!Johannhttps://www.blogger.com/profile/13448463364076631580noreply@blogger.com