Sea Hulda in repose |
1. Vampire Apes: Hulking, 8’ - 9’ tall, four armed and pale furred predators. The Apes resemble Plague Monkeys on a massive scale, and perhaps are magically warped from them, but where Plague Monkeys are cowardly Vampire Apes are aggressive and fearless. Only loosely under the control of the Malign Intelligence, and with greater than animal cunning, they believe themselves the nobility of the Morass, vassals only to their Ape King who holds court from the overgrown superstructure of the Risen Empire. Vampire Apes will not see reason, they will not make deals but will suffer lesser, properly deferential, creatures to live until the Apes are hungry, and will duel anything that acts like a rival one on one, and not always to the death. Communication can be hard however as Vampire Apes know only bellowing whoops, growls and expressive body language.
Vampire Ape (1D6/2): HD 4+4 (27) AC 8(12), ATK 4* (fists), DAM 1D6, MV 60’, ML 11, SV F4
* At range the Vampire Ape can throw tree trunks and small boulders - 1 attack for 1D6+3 damage)
Vampire Ape 5E (1D6/2): HD 4D10+12 (32 HP) AC 12, ATK 4* (melee) +5 hit, DAM 1D6+3, (fist - bludgeoning) MV 40’, STAT (S: 19, D: 12, C: 16, I: 5, W: 13, CH: 5)
* At range the Vampire Ape can throw tree trunks and small boulders - 1 attack at +5 for 1D6+3 damage)