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Plague Ships - Design Notes and Practice
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Tuesday, June 3, 2025
Dungeon Design Note: Defining Interactivity
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A lot of dungeon design advice focuses on “interactivity”, and to a degree this word can be a meaningless substitute for “stuff I personally...
10 comments:
Tuesday, April 29, 2025
Natural History of the Mantichora
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A HUNTER OF THE VERGE AND WASTE At the heart of all violence, atrocity, and suffering is fear, and a mortal's greatest fear is death. So...
1 comment:
Wednesday, March 26, 2025
Most Adventures are Bad - An Adventure Writing Process
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This is an odd post, it’s adventure design advice, specifically dungeon/location based adventure design, but it’s not about specifics, just ...
15 comments:
Saturday, March 8, 2025
Fear in a Handful of Dust
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A Brief Barrow Fields Gazetteer I was born on the Cidro. The City of Fountains, b ack during the war. Devil's pox and the proscription...
3 comments:
Saturday, March 1, 2025
AN INTRODUCTION TO DUNGEON CRAWLING
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You want to run a “Dungeon Crawl” adventure … Not just an adventure in a "dungeon", but a Dungeon Crawl - that distinct, classic...
6 comments:
Saturday, February 22, 2025
A Few Crystals More 1 - Magic Rules for My Games
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I've been running an ongoing Crystal Frontier campaign using the "Fistful of Crystals" ruleset for the past several months, an...
2 comments:
Tuesday, November 5, 2024
GYGAX'S FORTRESS
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Gary Gygax is probably the best known name in Role Playing Games -- still, nearly 15 years after his death. Considered Dungeons & Drago...
17 comments:
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