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Plague Ships - Design Notes and Practice
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Saturday, May 30, 2026
A FEW CRYSTALS MORE 2 - IMPERIAL NOBLE CLASS
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A FISTFUL OF CRYSTALS SUPPLEMENTARY CLASS NEW CLASS - IMPERIAL NOBLE Note: Imperial Nobles are a sort of “advanced class”, a substitute f...
2 comments:
Tuesday, April 14, 2026
Every Angel is Terrifying...
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Reskinning the Beholder This is an attempt to reskin Dungeons & Dragons classic weird and terrifying monster the Beholder in a way that ...
8 comments:
Friday, January 2, 2026
The Future - 2026
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A Dyson Logos Classic This post was written as a "Secret Santicore" response to the Dododecahedron's request : " What a...
21 comments:
Saturday, November 15, 2025
Dungeon Design Note: Obstacles Support Exploration
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Less Combat ... More Obstacles I’ve been talking about dungeon crawling as a play style here for years, and I’m not alone among RPG blogger...
5 comments:
Tuesday, June 3, 2025
Dungeon Design Note: Defining Interactivity
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A lot of dungeon design advice focuses on “interactivity”, and to a degree this word can be a meaningless substitute for “stuff I personally...
10 comments:
Tuesday, April 29, 2025
Natural History of the Mantichora
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A HUNTER OF THE VERGE AND WASTE At the heart of all violence, atrocity, and suffering is fear, and a mortal's greatest fear is death. So...
1 comment:
Wednesday, March 26, 2025
Most Adventures are Bad - An Adventure Writing Process
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This is an odd post, it’s adventure design advice, specifically dungeon/location based adventure design, but it’s not about specifics, just ...
19 comments:
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