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The Classic Dungeon Crawl
Plague Ships - Design Notes and Practice
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Tuesday, February 25, 2020
Dungeon Crawl Practice 3 - Scope and Regional Map
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EXPEDITION TO GREEN FLOW MORASS Several days South East of Aurum Ferro, at a confused delta of the sluggish Green Flow, a serpentine twin ...
2 comments:
Monday, February 17, 2020
Dungeon Crawl Practice 2 - Rumor Tables
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RUMORS OF THE PLAGUE FLEET AND GREEN MORASS Two sets of rumor table for characters who express an interest in discovering more about the Pla...
Wednesday, February 12, 2020
Dungeon Crawl Practice 1 - Plague Ships Intro and Hooks
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Below is the first of a series of shorter posts discussing my personal design process and rationales for design decisions through the examp...
Saturday, January 25, 2020
Descent into Avernus - Dungeon Keying
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In the last post All Dead Generations looked at the general design principles in Wizard’s of the Coast’s new campaign tome Baldur’s Gate: De...
1 comment:
Wednesday, December 11, 2019
Descent into Avernus - From a Dungeon Crawl Perspective
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Cover of Descent Into Avernus With the basic ideas behind dungeon crawl style play covered, I'll be taking a look at the current st...
18 comments:
Sunday, October 27, 2019
THREAT - The Risk Economy Part III
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The last of the set of basic design principles for classic Dungeon Crawls are those around the animate opposition, the active threats to th...
8 comments:
Monday, September 9, 2019
A NOTE: On Encumbrance, Treasure and Session Structure
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Recently I’ve discussed the importance of resource based risks to classic play, and perhaps offered a reason to use this play style, but I’v...
8 comments:
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