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Plague Ships - Design Notes and Practice
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Friday, March 13, 2020
Dungeon Crawl Practice 5 - Sea Monster Statistics (Basic and 5th Edition)
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Sea Encounter Details Bishop Crab: Hog sized, muddy grey green crabs with bright blue human eyes. They are oddly communal creatures, bui...
1 comment:
Monday, March 2, 2020
Dungeon Crawl Practice 4 - Wilderness Random Encounters
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Do not taunt the Sharktopus APPROACH THE DROWNED COLOSSI Tilted observation spires and the deck castles of the wrecked fleet are visible...
2 comments:
Tuesday, February 25, 2020
Dungeon Crawl Practice 3 - Scope and Regional Map
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EXPEDITION TO GREEN FLOW MORASS Several days South East of Aurum Ferro, at a confused delta of the sluggish Green Flow, a serpentine twin ...
2 comments:
Monday, February 17, 2020
Dungeon Crawl Practice 2 - Rumor Tables
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RUMORS OF THE PLAGUE FLEET AND GREEN MORASS Two sets of rumor table for characters who express an interest in discovering more about the Pla...
Wednesday, February 12, 2020
Dungeon Crawl Practice 1 - Plague Ships Intro and Hooks
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Below is the first of a series of shorter posts discussing my personal design process and rationales for design decisions through the examp...
Saturday, January 25, 2020
Descent into Avernus - Dungeon Keying
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In the last post All Dead Generations looked at the general design principles in Wizard’s of the Coast’s new campaign tome Baldur’s Gate: De...
1 comment:
Wednesday, December 11, 2019
Descent into Avernus - From a Dungeon Crawl Perspective
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Cover of Descent Into Avernus With the basic ideas behind dungeon crawl style play covered, I'll be taking a look at the current st...
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