December has been a productive month, though projects keep moving off sideways rather then plodding on properly to their finish. I’ve put out a second ‘Mini-Adventure’ for Tombrobbers of the Crystal Frontier, while the original project still needs some art, layout and editing to finalize.
At 1900 words, this second Crystal Frontier adventure isn’t quite a One Page Dungeon, but it’s only eight keyed locations, a lair, and it certainly lacks all the elements of a full scale dungeon adventure. Most importantly there are no random encounters or other mechanisms that put time pressure on the party. Instead it revolves around negotiation with two NPCs: an untrustworthy exiled sorcerer and the undead, demon tainted assassin that hunts him on behalf of a powerful, but distant regional faction: The Warlock King. The Brujia, The Beast and The Barrow is less of a single one session adventure (though it’s also that, and I think it contains a couple of interesting puzzles) and more of an introduction to one possible source of intrigue and a useful NPC who can remove curses(curses and magical disease are a prominent feature in the setting).
The adventure itself is something I’m happy with, the layout and art are properly brooding while maintaining the colorful, slightly psychedelic look that I’ve picked as the overall visual theme for Crystal Frontier. The keys are short and while the barrow isn’t expansive, it holds a few puzzle style traps and dungeon furniture that tells a simple story about if the players want to seek it out.
It’s available as a PDF here on DriveThru RPG.
I’m currently at work on another of these mini-adventures, though this one is 14 keyed locations and revolves around a dangerous “hunting monster” that stalks the characters as they search the location for treasure. It’s an interesting variation on the dungeon crawl, a style of threat that’s hard to do well but seems like it should offer possibilities -- I’ll see how well I can manage it. “Broken Bastion” should be out next month, also as a $1 PDF on DriveThru.
Maunderings about play style, 5E, and theory follow. They are entirely absent from The Brujia, The Beast and The Barrow.