Several days South East of Aurum Ferro, at a confused delta of the sluggish Green Flow, a serpentine twin of the Black Flow, Turpid Wake, and innumerable other streams draining into the Umber Havens from the snowy peaks of the Maiden Tombs to the West. Land and Water meet messily here: fresh, brackish and salt mingling in uneasy union spread over miles of marsh, mangrove, mudflat and cane forest.
SOUTHWEST MARCHES OF THE UMBER HAVENS
The Pyre Coast - A desolate and rocky hinterland notable mainly for its internecine range warfare, deplorable poverty and lack of decent anchorages. Goats, heather and dry grass interrupted by the occasional ruin or scenic cliff.
The Pyre Sea - Once the Inner or World Sea, the conflagration of the Old Empire gave the Pyre Sea its new name. Patrolled by Maritime Provence naval pirates, the Aurum Ferro privateer squadron and sea wyrms its islands and trade lanes are the scene of both robust trade and countless naval battles.
Green Hive - Breadbasket of the Successor Empire, and neighboring province of the Umber Havens. Neither the constant people stealing crusades from the Solar Papacy or the mismanagement of Syndicators: tax farming, debt peonage, land speculation, and proxy wars can drive enough refugees from the vineyards, fields and apiaries to reduce the Hives fecundity - though its greatest crop is now human misery.
Aurum Ferro - The Successor Empire’s great port on the Pyre Sea, an ancient metropolis of drowned towers, jaded, worldly and decadent even by the standards of a sybaritic nation. Home to the Imperial Naval Arsenal and a bustling focal point of international trade where exotic frivolities are traded for the Empire’s eons of stored wealth. It’s merchant magnets, privateer admirals and anesthetized nobility whine, demand and pay lavishly to have their whims catered to.
Crouch Villages - A race of arcane sports, spontaneously evolved in the magical sinks of the Umber Havens, the crouch are reviled for their waist high cockroach forms, acrid odor, chittering speech and diet of decaying matter. Mistreated in towns like Aurum Ferro, many Crouch live contentedly enough in the swamps and marsh. Oddly the Crouch welcome strangers into their mud and reed stilt villages, and many human outcast finds a new life of relative contentment among them - fishing, gathering and hunting.
The Maw of Snails - A magical sink and ancient mining catacomb know for the bright shelled snails that erupt from its shafts nightly, only to die in the sunlight leaving fields of slowly bleaching shell.
Drowned Mansions - In the high ancient days the marsh of the Umber Havens was reclaimed with levee and canal, a rich cropland home to elaborate manor houses, agricultural factors, and summer retreats for nobility and trade magnets. Neglect, saltwater intrusion, collapsed dams and magical corruption have left only decaying shells, looted parlous, and flooded cellars.
Angel Reef - The Southern twin of Aurum Ferro, a drowned Imperial metropolis -- levees and dams smashed by war. Inundated, and sunk beneath the hot doldrums of the Pyre Sea, home to sea wyrm kin of the dragon Zubrab the Insatiable Wind and haunted by the dead. Angel Reefl is a magnet to salvors and treasure hunters with an even grimmer reputation then the Plague Fleet.