So rather then work on the various projects and posts I have planned for All Dead Generations, I decided to prepare a series of ambitious projects:
|Equitone - Our Lady of Situations|
CRAWL -- A codification of the OD&D based ruleset I’ve been using for the past several years. Is CARAWL a retroclone? Sorta? Is CRAWL a heartbreaker? Maybe? Is CRAWL an effort to center exploration and with mechanics and playstyle? Absolutely!
|The Growly Hoot is an ornery varmit|
Tomb Robbers of the Crystal Frontier -- An introductory adventure for CRAWL (or maybe the 1981 Moldvay Basic Set) about plundering the crashed tomb fortresses of the Empyreans (Space Elves) while surviving a Low Western infused wilderness.
I’m doing all my own writing, art and layout for these projects, but I’ve made it 60% through a Quickstart for CRAWL (30% through the longer Rules with explanatory essays similar to All Dead Generations), and 80% of Tomb Robbers is writing, illustrated and laid out (but not edited).
|Star Spire |
In preparation I’ve produced a Tomb Robbers of the Crystal Frontier mini-adventure, a small, newly crashed, crystal tomb ripe for plundering -- the Star Spire
STAR SPIRE is here if you want to buy it for $1 Dollar.