Be Cautious of Maxims
“Jaquays your dungeon”
The phrase “Jaquaysing” comes from a 2010 post on the Alexandrian post (since renamed for perhaps ill-considered reasons), but that post itself is the result of a series of discussions on various old school forums. The idea itself is a reference of course to Jennell Jaquays, the highly influential adventure, dungeon (and 3D video game level) designer and fantasy artist. Jaquays is likely most famous for “Caverns of Thracia”, a revolutionary 1979 dungeon adventure that asks the then novel question of “What would a dungeon look like if it was a real, archaeological ruin?” The full implications of Jaquays’ design work are huge, and undoubtedly influences the way we perceive fantasy spaces today and games as a whole, but it is likely most consistently evident in digital games - especially shooters and “soulslikes”*.
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| One of Jaquays' Paintings Used for Spell Jammer |
“Dungeon maps shouldn’t be linear, you need to design them so the rooms are looping”
